boardgame

Setting The East Ablaze!: Warfare in the Back of Beyond 1917-1926

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Expansion

Expansions

Red Dawn Rises!: Revolution in Central Asia 1918-1920 – Vol. 1 in the Scenario Series for Setting the East Ablaze Red Dawn Rises!: Revolution in Central Asia 1918-1920 – Vol. 1 in the Scenario Series for Setting the East Ablaze
Mad Mullah & Operations in Darfur Mad Mullah & Operations in Darfur
The Miniature Adventures of Dunsterforce 1918: 16 scenarios for Setting The East Ablaze! The Miniature Adventures of Dunsterforce 1918: 16 scenarios for Setting The East Ablaze!

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Game Details

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2-10
240
BoardgameMiniaturesWargameBookWorld War I

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Game Info

Description

Setting The East Ablaze! contains miniature wargame rules for warfare in Central Europe, Russia, Central Asia, China and elsewhere from the years 1917-1926. These rules are designed for medium-sized games (c. 60-70 figures per side), but they do work just as well for smaller skirmish-level games, and for larger games of up to 500 figures per side. Rules use standard six-sided dice. Figures are grouped into units, ranging from 8 (cavalry units) to 20 (irregular mobs) strong. An action card system is then used to play the game, with considerable potential to customize the card deck depending on the game you wish to play. Appendices provide further information on basic points value of units, tanks and armored cars, optional rules, fire and bomb templates, and army morale.

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