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Seasonal Druid Circles

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From publisher blurb: A Circle for Every Season! Now on its fifth edition, the world’s oldest roleplaying game presents a number of exciting options to allow players to customize their characters. It seems like just about every class in the game gives players a major choice that can heavily alter the way their character operates, such as a barbarian’s primal path, a paladin’s oath, or a warlock’s pact. While the core rules give every class a handful of these options to choose from, and additional supplements from Wizards of the Coast have provided a few more here and there, there’s no doubt that there’s plenty of room for more of these options to provide you with exciting new approaches to each class, which can give you a some new tricks, allow you to represent flavorful ideas and concepts that had no support previously, or completely turn the class’s basic role on its head. The Advanced Options series is here to give you those new options. This installment focuses on providing new options for druid characters, in the form of four new druid circles. Each of these four circles provides powers and abilities linked to a specific season of the year: druids of the autumn circle are able to change their colors like fall leaves, wither plants, and turn gourds into potent wards. Druids of the spring circle can rejuvenate their allies, use pheromones to invoke romance, and animate plants to serve them. Druids of the summer circle can conjure daylight, create invigorating bonfires, and invoke brilliant and deadly fireworks displays. Finally, druids of the winter circles can see and move uninhibited through snow, and create and manipulate snow in a wide variety of ways.

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