Seafarer's Handbook
Game Info
From the back cover: The Seafarer's Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based campaign. Three new PC races: aquatic elves, half-merrow, and merfolk Detailed rules for using existing skills and feats underwater More than 30 new skills and feats to suit an aquatic campaign New weapons, armor, and equipment for use in, on, and under the waves More than 50 new spells and magic items Extensive new rules for underwater combat A chapter on running seafaring campaigns A detailed chapter on undersea adventures, including new monsters to challenge seafaring characters Two full chapters on ship design and construction, including 20 fully detailed and illustrated ships ranging from the dragon turtle-class troop transport to the dwarven ironback Extensive ship-to-ship combat system, including rules for crew combats and swashbuckling adventure
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