boardgame

Schnauferl und Eisenbahn

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Game Details

Overview
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2-99
Unknown
BoardgameChildren's Game

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Game Info

Description

The players form two parties. Everyone puts a bet to be determined in advance into the till. Two players take over the positions of the signalmen and handle the closing and opening of the railway barriers. One party starts at C, the other at D. The players take turns rolling the die and moving. After the first throw has fallen, the work of the signalmen begins. If a straight throw (2, 4, 6) has been thrown, the strip representing the railway is positioned on II, if odd (1, 3 , 5) is thrown, it is on I. This is to be done after each throw, and this will alternately block the blue stripe representing the country road. If the railway crossing is closed, the players have to stop till it opens again. E-F presents a bridge on which 2 cars cannot drive side by side. If a player comes to the bridge and this is occupied by an oncoming car, he has to wait at E or F until the bridge is free. Also, no player can overtake a car moving in the same direction, but must occupy the next space behind it. If two oncoming cars come to a stop on the same space on the road, this means a collision. The two players then have to roll the dice together. The lower throw is eliminated from the game, the other moves back 10 spaces. Whoever reaches the opposite end of the lane first gets half the contents of the till and his party a point, and for each additional car that arrives earlier than the first car of the other party, another point. The first winner of the opposing party receives a quarter of the contents of the till. The last quarter remains in the till. The game is repeated until one party has 30 points. This party distributes the remainder in the till evenly among its members. —user summary

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