Saving a Sap
Game Info
Publisher's blurb: The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? It's time for a feel-good episode, or at least as close to one as this line of work will get. There's a dumb thug missing and he's probably in a world of hurt, so Mr. Porter wants you to pull him out of the fire. The pay isn't great, but what could go wrong in preventing one of these shady jobs from going down?
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