Sapos
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Sapos is played with 32 bi-colored pieces on an 8×8 board with the following setup: Two players Dark and Light. Each player has 4 pieces on the board and 12 in reserve. Dark’s 4 pieces are placed on the points d2, d3,e2,e3, and Light’s 4 pieces are placed on d6,d7,e6,e7 Players take turns performing any number of these actions: 1) hop a piece over an ortho-diagonally adjacent friend into an empty square. 2) jump a piece over an orthogonally adjacent enemy into an empty square, capturing the jumped enemy and placing it into your reserve. 3) spawn a piece from your reserve in an empty square ortho-diagonally adjacent to the last hop There are some rules for the flow of a turn: 1) You will only ever hop and jump' with a single piece during your turn. 2) If you have a 2x2 formation of pieces at the start of your turn, you must move with one of those pieces. 3) You can hop and jump multiple times. 4) Once you make a jump you may no longer hop. 5) If you don't make a jump you must end your turn with a spawn. 6) After Player 2's first turn she must immediately move again. Neither sequence may contain a jump. Here are some examples of valid turns: hop, spawn hop, hop, hop, spawn jump hop, hop, jump, jump And Player 2's first turn likely looks like this: hop, spawn, hop, spawn If your opponent is unable to finish her next turn, you win by starvation! This win condition means that if you have 0 in reserve at the start of your turn then you must jump since you otherwise cannot afford to spawn.