Root the RPG: Clearing Booklet
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From the introduction: Welcome to the Clearing Booklet! The Woodland is full of mysteries and ruins, battlefields and outposts, forests and pathways...but it is the clearings of the Woodland that so often draw vagabonds into drama and danger. Any fool can explore a ruin, but only the bravest adventurer gets involved with the complex politics of a local clearing! This booklet contains four clearings ready to be used in any campaign of Root: The RPG, including: Hookfoot Bog · Sixtoe Stand· Limmery Post Coolclaw Mine Each clearing contains a description, a core conflict, a set of additional conflicts, and lists of important residents (with stats), important locations, and special rules. Finally, each clearing also contains ideas for how to get the vagabonds involved with the clearing’s conflicts when the band first arrives!