Ritter Kunibert's 12er Stich
Game Info
Cards are numbered 1-12, with black cards representing positive numbers and red negative. Cards played to the table in turn raise or lower the running value of the trick. A player bring the value to exactly 12 or 0 takes the trick and the points (positive and negative cards all score positive points). The running value of the trick may never go below 0 or above 12. If a player cannot play, he draws from the deck in Go Fish style. Play ends when one player empties their hand, and that player scores a bonus for doing so.
Boardgames Events
Oct222026
ICON October 2026
Oct232026
MadCon 2026
Oct242026
Kee Con IX
Oct242026
ICON 50
1 – 4 of 15
Matches
No matches
Go World Ranking
No Data. You can be the first TOP1!