RPG

Rise of the Ghost Machines

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Description

From publisher blurb: “Looking back you can still see the lights and fires of the departure ceremony flickering on the wall. The machine sways and jerks as it makes its way further from the city. Light from the headlamps dance across the mounds of snow and makes the shadows jump and writhe. Around you pipes hiss and gears rattle. To your right, the failing sun is just peeking over the horizon. The orange-tinted wasteland stretches out ahead of you. This is going to be an interesting journey.” Can your team finish the first test run of a new mechanical walker? It is a long journey with lots of dangers between the heroes and Wallside, but they are very excited. They feel they are prepared for anything. Let’s hope they are right. In the document (that is designed to fit inside a GM screen) you will find: setting rules for Winter Eternal twists and complications to use npc's and monsters 5 pre-generated characters a blank character sheet to create your own character table tents maps info-graphic explaining the worlds of Winter Eternal ice suit handout

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