Rescue At Karadonna
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[Taken from the Hero Games online store description.] Can you save the prisoners? After years of bitter internal struggle and a barely-checked alien invasion, A united Humanity liberates worlds in the Militarized Zone at a frantic pace. Your company of mostly green recruits is to jump ahead of the main force and rescue captive human settlers from a Xenovore "Camp". Easily scaled scenario for use by any size and point-level playing group up to 12 players + GM. 12 Pre-generated characters. Great jumping-off point for a campaign starting in the latter part of the Alien Wars (circa 2365) or as a wrap-up for campaigns set in the late-middle point of the setting. 5 maps NOTE: This module requires the use of the Alien Wars setting book. It may be played using either the Sidekick light rules or the complete HERO System (5th Edition) rules.