boardgame

Raven

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Raven and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-6
Unknown
BoardgameCard Game

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

A classic trick-taking, bid-making card game for contemplative players. This medieval-themed game combines elements of collusion, misdirection, risk taking and deduction. Successful players must manage the tension and uncertainty surrounding 4 Specialists, including the powerful Raven. The game is played with 56 suited cards — Shields, Swords, Axes, and Waters numbered 1 (low) to 14 (high) and 4 special cards (specialists). Each hand features a different trump suit. Players must sacrifice cards from their hands to bid the number of tricks they will take. Each suit conveys a bid value: 0, 1, 2, or 3. The suit (not the rank) of the cards chosen determines how many tricks the player must take. Score 1 point per trick taken, plus a bonus for an exact bid. The specialists are: Raven — the highest trump Wolf — the highest non-trump Shaman — a half-step higher than the card it immediately follows Dwarf — the lowest card Each player tries to take (win) the exact number of tricks bid. Deception and collusion are allowed and include saying: how many tricks you bid; what cards you hold; that you want a particular trick; that you won’t take a trick; and lying about any or all of these things. You can say what you like, but you cannot show your cards before you play them. Card play mechanics are typical for the trick-taking family of games: The player left of the dealer leads. Play proceeds clockwise. A player who can follow suit must either (1) follow suit or (2) play a specialist. A player who cannot follow suit may play any card. The player with the most points after 8 hands wins. In case of a tie, the player (of those tied) who earned the most bonuses is the winner.

Random Games

Lamentations of the Marsh Hag

Hazardous Movement Scenario Pack 1: A World at War

Simple Space Ship System

Sunshine City

Planetary Profiteers

Eldritch Energies - Phantasmal Filters Pack

DF Floor Fogger

The Light Puck

Wildlands Ranger

Titanstooth Glade