Random AMRS: The Pseudo-Diceless Roleplaying System
Game Info
User summary: This document provides variant rules for using dice to randomize combat in the Attack of the Mutant Rules System (which otherwise is a diceless system). The system uses two six-sided dice, summed (2d6) to roll against a target number determined by the GM. Note that no modifiers of any kind are used - the GM compares a suitable skill or power to a situational difficulty and determines the target number (2-12) which the player must achieve or exceed.
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