RPG

Psi-punk

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From the back of the book: Cyber and Psi In the year 2096, psychics walk among us. They proved too powerful to eradicate when they first appeared 80 years ago, but now normals have new tech to help level the playing field. Of course, the odds are never fair when mega-corps and rival governments are involved. In a world where it’s every corporate drone for himself, will you take your life into your own hands and cast your luck as a street runner or will you throw your hat in with the man? In this book you’ll discover: A complete cyberpunk RPG using the Fudge™ rule system A future powered by advancements in psionic-powered technologies Complete rules for building characters, including options to give them cybernetic enhancements, psionic powers, magic devices, and weapons galore Loads of psychic powers, including telekinesis, pyrokinesis, ESP, mind control, psychometry, and more Fast and simple rules for hacking computers that don’t exclude anyone from participating Unique methods for hacking people, including the controversial practice of soul jacking Advice on how to GM a fast and simple session with limited prep time A sample adventure to get you started in the world of Psi-punk And much more!

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