RPG

Prison-Pyramid of the Vast Maggot and other sources of unnecessary conflict

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From publisher blurb: This module contains a variety of scenarios set all over Broceliande, a land imperiled as much by chivalry as by the sorceries of the native fae and their various descendants. The ​Pyramide du Poitou​ gives its name to both this module and the elven barony it occupies. A terrifying twenty-room dungeon-prison for some of the most deadly foes of the Church of Vorn--grim gray god of iron, rust, and rain. The Pyramide is mapped out and the area around it is sketched. Bonus: the Vornic rune alphabet. The ​Time Thieves ​are an awful, level-draining pain-in-the-ass mutant NPC party who’ve set up shop in an abandoned fairground within Gérome, a chaotic barony beset by invaders from all sides. Like the Pyramide, ​St Paulin Priory​ also lends it name to the area around it. Among the dangers lurking in the ruins of the once proud barony is a mad monk who’s attempted to transform his fellow anchorites into “angels”. It didn’t work of course and now they’re horrible. Even for this place, which has Violet Leopard Orchids. Hrothgar Grasp​ and his sorcerous pack-apes roam the wastes of southern Broceliande in search of knowledge. A legendary wizard, not to be trifled with casually and a challenge for very clever players only. Even his monkeys can disintegrate you. The Duc de la Rouchefoucauld ​will, at least, only fight you if you ask him to. The bad news is he’s good at it--among the most renowned duellists in Broceliande. The other bad news is he’ll turn you into a fish if he wins. It does mean this module includes duelling rules, though. And fish that once were warriors. Vast Shrike Crossing ​is (finally) an adventure suitable for low-level parties. Smart ones anyway. Stupid ones will find themselves blundering into four 6hd monsters all at once and probably, let’s face it, crying. After fighting goblins. And bandits. Ok maybe it’s a mid-level adventure? They’ll be fine, I’m sure.

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