RPG

Praise His Name

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From publisher blurb: The tiny town of Woodbury, a mere flyspeck place in the Empire’s dingy backwaters, has a new god and not the same one as followed by people most other places. Thanks to a scoundrel’s scheme to enrich himself at the expense of the gullible folk, a dreadful entity has grown from a nebulous idea into a monstrous thing that watches over all and everyone for any sign of error, any sign of misdeed. Now, Woodbury’s people have become prisoners of their faith and the more they fear, the more they pray, the greater their god becomes. Praise His Name wraps words around a stunning piece of art by André Meister. Like I did with artists for the other offerings in the Unspeakable Things series, I asked Meister to come up with something on his own, and, after a few sketches and ideas, we settled on this big, bold monstrosity. I might have done a gigantic, scary monster, but I felt that a tweak on the line would be welcome. Given the nature of the game’s cosmology, I wondered what would happen if a devout community went off the deep end. And here, dear reader, is the result of my musings.

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