RPG

Pokémon Tabletop Adventures 3 Player's Handbook

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Author's blurb: The game is played in a world where many fantastic animals are able to be energized and stored nicely in a machine called a Poké Ball. These animals are called “pocket monsters,” or Pokémon for short, and they are carried as tools, friends and partners by Pokémon Trainers. Trainers have various skills and abilities each defined by a Trainer’s goal. There are Ace Trainers, who focus all of their energy into making their Pokémon the best fighters they can. Breeders, who raise Pokémon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party’s go-to girl when they confront a creature they’ve never met. Rangers are defenders of nature who dedicate their life to the protection of a wild creature’s habitat while employing wilds in their feats. The Coordinator employs their Pokémon in Contests and battle as she shows off their beauty. The game has no definite goal and therefore has no absolute end. A GM can have an overarching plot that involves visiting tens of cities that would take over 100 hours of gameplay to experience. As a result, players may find themselves getting together weekly or monthly and continuing play from where a previous session left off. As players overcome obstacles they will grow, as will their Pokémon, and together will become stronger and stronger as they continue to face greater and greater threats to defeat. With no absolute goal, the game continues indefinitely– but the story for one Trainer may end. Perhaps they retire, or meet a mournful end? Either way, the game can continue if the Player creates a new Trainer to continue with . As long as the Players and GM are having fun creating a story together Pokémon: Tabletop Adventures never has to end.

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