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Playing Solo Classic Traveller

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From the publisher: There are few roleplaying games that lend themselves so well to solitaire or ‘solo’ roleplaying as much as Traveller. Its emphasis on tool-kit style rule systems creates a game that can be enjoyed alone for hours and hours on end. These guidelines are aimed at the referee or player who either has a copy of The Traveller Book or the three Little Black Books (numbers one to three). The aim is to create a roadmap for solo play; rolling dice, creating and recording with a purpose. With an added table or two, this can involve running a group of characters through some daring heist or fighting with alien pirates over a lost treasure long sought, and is an incredibly enjoyable, imagination-stimulating pastime. Of course whatever is created also provides a ready-made setting with adventure hooks for a group of Traveller players at the table top.

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Chapter 3: Tiger & Wolf Nomads

Chapter 4: Lake Quag

Chapter 5: Clatspur Range

Chapter 6: Yatil Mountains

Chapter 7: Highfolk

Chapter 8: Veluna

Chapter 9: Dapple Wood

Chapter 10: Iron Wood