RPG

paciente 13

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Sistema de acción sencillo Para superar una acción los jugadores deberán lanzar 3D6, si dos de ellos alcanzan el número indicado por el Doctor (Director de juego) la acción se supera. La tirada se ve modificada por los Rasgos de los personajes así como sus niveles de Sangre fría, Vitalidad y Lucidez, que influyen siempre en el dado central, aquel que no muestra ni el resultado más alto ni el más bajo. Dos tipos de enfrentamientos basados en ese sistema Enfrentamientos físicos: destinados a provocar la bajada de Vitalidad de tu rival, hasta que caiga inconsciente o muerto. Enfrentamientos psicológicos: destinados a provocar la perdida de Sangre fría de tu rival, hasta que caiga preso de un ataque de colera y deba ser aislado por los auxiliares del centro. Paciente 13 incorpora una campaña prediseñada con 13 aventuras que introducen a los jugadores en el terrible universo de este hospital psiquiátrico. Simple action system To overcome an action players must launch 3D6, if two of them reach the number indicated by the Doctor (Game Director) the action is exceeded. The roll is modified by the characteristics of the characters as well as their levels of Cold Blood, Vitality and Lucidity, which always influence the central die, the one that shows neither the highest nor the lowest result. Two types of clashes based on that system Physical confrontations: intended to cause the decline of your opponent's vitality, until he falls unconscious or dead. Psychological confrontations: destined to cause the loss of Cold Blood of your rival, until you fall prey to an attack of cholera and must be isolated by the auxiliaries of the center. Patient 13 incorporates a predesigned campaign with 13 adventures that introduce players to the terrible universe of this psychiatric hospital.

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