Operative Weapons
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From publisher blurb: Calling all Operatives, do your operative weapons have a lot of empty levels? There are 5 knives and 2 batons in the core book, leaving too many levels where your weapon doesn't keep up. This gear book aims to fill in the gap left in your operative build from the tiny selection of weapons you can use with trick attack. In this booklet, you’ll find: 20 levels of Knives/Daggers including the five from the core rules. 40 new item levels of operative weapons New! 6 Collapsible batons, a baton with the conceal property like the switchblade One-handed Basic: Switchblades, Saps, Tailblades, Retractable Spikes One Handed Advanced: Spark Knives, Shrieknives, Gale Batons, Mirage Daggers Two-handed Advanced: Polarity Gauntlets, Vibrogarrotes, Battle Ribbons, Plasma Ribbons, Garrotes A brief explanation of the damage curve for one handed basic melee weapons. Notes for the GM comparing the new weapons with the ones from core and armory where we can and can't fit in new weapons based on the damage curve.