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Necropunk Advanced Player's Guide

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From publisher blurb: This Means War... The theme for the Necropunk Advanced Player’s Guide orbits around war. Necropunk’s view of conflict is singular; war is a sad venture, into which no one escapes unscathed. The unhappy affair of battle is accompanied by the political accusation of cruelties on either side in the Humanity Symposium and the tears of those who are left behind. No, war is not a gleeful venture in Necropunk. Nonetheless, each society has its own views on the subject, and no two are fully the same. Included: Each faction's view of war. New vehicle rules. 8 Vehicles Made for War (4 ewgee / 4 welshen) including the anti-grav reaper cycle! The Pilot Base Class (Part combat ace, part mechanic, part t'jek user!) Discover the Mystery of the "Zeitgeist" psionic clouds. The Partisan Base Class (A scifi political paladin who feeds off the zeitgeist!). 9 new languages (including sign languages, dead languages, and even some covert ones!). 100+ new pieces of equipment! (weapons, armor, adventuring gear, ammo, armor mods, ghoul mods, etc). Rules for playing with atomic weapons! 5 New Archetypes: Admiral, Atomic Priest, Chevra (gravedigger), h’Shen (welshen navigator/commander), and r'zo (welshen fighter pilot). 8 New Prestige Classes: The genius Advisor who must pay a price, the filthy rich Black Card, the Darrig mental assassin, the Living Lion juggernaut, the Necronaut (a guy who survived a near death experience), Sniper (one shot, one kill), the Swordslinger (cowboy meets samurai), and the Thoughtguard cult leader! 2 Sets of Mass Combat Rules: One for off-screen or massive engagements (based on Sun Tzu's "The Art of War") and one for squad scale activities! 24 New Feats! 5 New Uses For Skills! A Whole Section on How to Rob a Graveworld! ...and lore galore!

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