RPG

My Little Pony: Roleplaying is Magic (Season One Ruleset)

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Description

From Introduction: Welcome to My Little Pony: Roleplaying Is Magic! This is a labor of love for the brony (and bronette!) community by Tall Tail and Know-It-All, and is presented free for all to play and use. We intend to revise and update the game’s core rulebook with each successive season of My Little Pony: Friendship Is Magic, incorporating new lore, mechanics, and rules as they are established by the show. To that end, you won’t find everything you want within these pages; we have been very careful only to incorporate essential things and things which have been well-enough established by the show to warrant their inclusion. What should you expect out of My Little Pony: Roleplaying Is Magic? We are long-time Dungeons & Dragons fans, in addition to many other pen & paper RPG systems, and set out not to simply create a module for My Little Pony: Friendship Is Magic within a pre-existing system, but rather to build a new system from the ground up to support the style of play and the atmosphere of the show. To that end, we don’t feel that there is a simple way to explain the game (such as “Dungeons & Dragons with ponies”); it is its own system. But we’ll try! My Little Pony: Roleplaying Is Magic is based on both freeform roleplaying as well as concepts from other pen & paper RPG’s which many veteran players will surely recognize. It has elements of World Of Darkness, Unisystem, Dungeons & Dragons, Ars Magica, and Mythic, as well as several others in smaller but no less influential ways. The game is very rules-light, and uses interpretation and adaptation, rather than tables and strict rules, to determine not just the outcome of rolls, but the rolls themselves. We believe it is better described as a “collaborative storytelling system” than as a roleplaying game system. It’s not designed for dungeon diving; it’s designed for storytelling. At its heart, My Little Pony: Roleplaying Is Magic is designed to let players and GM’s create the atmosphere of the show in their own games; to bring Equestria to the table and make it their own. It is our hope that playing the game will help to bring a group of players together with their GM, promoting cooperation and having fun as a group. We hope that playing the game will help you to enjoy the magic of friendship.

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