RPG

Mutant Manual

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From publisher blurb: Anyone could be a mutant. Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs. Sometimes they look just like everybody else. Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build coccoons. Is that guy down the block really going out at night to bowl? Or is he on a quest to devour fresh brains? For that matter, what's up with those headaches you've been having? Those achey muscles? And is that a "normal" rash or an indicator of something more sinister? Anyone could be a mutant. Even you. Mutant Manual is a suppliment for creating mutant characters (including player characters with GM approval). Appropriate for any modern-era campaign, Mutant Manual contains: Over 120 mutant traits, both advantageous and detrimental. Statistics for 56 mutant archetypes and mutant animals. Statistics and history of 12 qnique mutants. 20+ New, mutant-specific Edges, Feats, Stunts, Qualities, and power modifiers.

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