Muspelheim
Game Info
Publisher blurb: Let your adventure take you deep down into the realm of the dwarves. In this book we will cover the following: New archetypes such as: Zvordokûm (the fierce warriors of the gates), Yukkatta (the holy smiths), Yurmatrakas (the renegade vitner weavers) and the mysterious Volgorong (the selected few to explore the great deep and undiscovered lands), just to name a few! New rules which expand the Trudvang Chronicles RPG, like new Thuulcraft Runes, a system for crafting objects and mechanics for making powerful (and rare) kinds of sacred objects The three pillars: The Mountain, Futhark and the Brotherhood. An in depth description of the dwarves, the Buratjas, the Borjornikkas and the Zvordas including how a dwarf is born and their mothers Norgavaina. Tales and legends: read about the great deeds and heroes of the deep. Feasts such as Zokja, Thuulka, Jorglasemsk and other sacred days for the dwarves New Regional Traits tables to make each dwarven character unique. In depth description of 9 dwarven kingdoms and their territories in the Muspelheim, including Tvologoya, Gitzmakulji, Brokmuskrym, Thoordun and more. General information about the dwarven community, why smiths have the first say in choosing weapon and why dwarves always carry a pouch of ash of their ancestors.
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