Modern-ORC
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From Introduction: Modern-ORC is made up of two parts: Chapter One is the modern-world skills, careers, equipment, advantages and disadvantages found in In Dark Alleys minus all the supernatural-stuff. In other words, it’s all the stuff one would need to play a mundane, real-world, modern-day ORC game. Chapter Two is Organic Rule Components, the ruleset found in all Vajra Enterprises Role Playing Games, including Fates Worse Than Death, Tibet: The Roleplaying Game and In Dark Alleys. ORC was designed specifically: To have every rule work from the same basic mechanic. For dramatic, character-centered, ultra-realistic play. To allow character classes that are realistically flexible. To allow scaled complexity (so if a PC wants to cook something it takes a simple roll, but if a PC is hacking a computer he or she has several strategies and possible modifiers). To have combat be realistically lethal and give players many real-life strategies.