boardgame

Modern Naval Conflicts: GIUK 1980s Expansion / Falklands Conflict

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Modern Naval Conflicts: GIUK 1980s Expansion / Falklands Conflict and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

'Core game'

Core Game

Modern Naval Conflicts: 1970s Modern Naval Conflicts: 1970s

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-3
60
BoardgameexpansionNauticalModern WarfareExpansion For Base-game

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

This Expansion adds 200 new and updated unit data sheets (on CD-ROM) for NWS "Modern Naval Conflicts: 1970s" game to cover the USSR, UK, and USA for the 1980s period, as well as adding unit data for Argentina and UK for the 1982 Falklands Conflict. The Expansion also includes two new thick paper gloss map panels (each 11" x 17") that cover the Falkland Islands and Argentine coastal areas so that you can create and/or play scenarios that can range over the entire Falklands theater. The Expansion includes a 20 page Rules Manual that has two sections: the First section adds new, expanded and advanced rules for MNC that add new depths of realism to the game, as well as accounts for advances in technology that occurred during the 1980s time frame. The Second section of the manual covers the 1982 Falklands Conflict, with geographical and related information (as well as rules specific to the Falklands Conflict) needed to plan, create, and play scenarios for the Conflict. This section also contains information about different types of missions that each side performed during the Conflict to help players create their own scenarios. Each mission type also includes a historic 'starter scenario' that demonstrates a typical version of that mission. The Expansion also includes a new sheet of 280 die-cut counters, with new counters for missiles for red and blue sides, and adds sufficient counters to add a third side (green) to play, which can be used for the Argentine side in Falkland scenarios, or perhaps as a minor navy in a GIUK battle. Website: http://www.navalwarfare.net/mnc.html

Random Games

Still Not There Yet!

We're Almost There!

Silver March Sentinel's Parts 1 & 2

Silver March Sentinel's Part 3

Silver March Sentinel's Part 4

Guide to the Nether Mountains

Raising the Eleventh Pillar: The New York State Ratifying Convention of 1788

Bestiary of the Beyond

French Revolution Micro-Game

Athens Beseiged: Debating Surrender