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Mindwalking: A Guide to Psionics

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From the back of the book: A MIND IS A TERRIBLE THING An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. • Inside this 96-page book you’ll find: Revised rules for creating Mindwalkers and talents. • New psionic skills, perks, and flaws. • Three complete systems for mind-to-mind combat. • Detailed guidelines for creating psionics-based Alternity campaigns, or exploring psionics in your existing campaign. • More than twenty-five new careers for Mindwalkers and talents. • New psionic equipment, artifacts, and phenomena. • Psionic opponents and creatures to challenge players. • Guidelines for adapting and expanding these rules to fit any science fiction genre.

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