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Menace of the Icy Spire: A 5e Solo Conversion

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From publisher blurb: 5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the town of Loudwater serving as the base, although it could be changed to feature any town in the Forgotten Realms. You will not need a DM to play through this. You will require a copy of Dungeon Magazine 159, but your main reference document will be this pdf. Follow the text and directions in here to experience a true 5e solo adventure. We have also included a few little touches of our own (some shopping and urban encounters) to enhance the experience and make the adventure slightly less linear than the original. You will be directed to the original text and maps at different points, and all converted stat blocks and encounters will be found within this pdf. As with our other products, links embedded within the pdf will move you between entries and sections. WHAT WILL YOU NEED? You will need a copy of Dungeon Magazine issue no. 159. Perhaps you already own a copy of Dungeon 159. Even better. Other than gaining the adventure you will require for this solo conversion, the price is offset by the fact that there are two other excellent 4e adventures (“Ziggurat Beyond Time,” “Lost Mines of Karak”) contained in this issue, either or both of which we may make a solo conversion for in future. If we do get around to that, you will already have the relevant issue and will not need to purchase it for that conversion. If not, you could run these two outstanding adventures for your group, or pass them to your DM to run if you are a player. You will also need to create 1-2 PCs for this adventure, as detailed below. CHARACTER CREATION The original recommendation is for five Level 2 PCs, but for the solo format, we recommend you run it with 2 Level 9-11 adventurers, controlling both, or with a single Level 12 PC. You will gain gold at the beginning of the adventure to spend in Loudwater, where there are merchants and urban encounters to spice things up.

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