RPG

Mazes

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From interior description: Introduction: the purpose to building and exploring a maze three styles for running a maze “cheating” pros and cons For the GMs (Chapters 1-3): building a maze from the ground up racial structures (i.e. a maze built by gnomes or dragons) maze locations (underground, exterior) maze components (corners, light, adjusting normal rules in a maze) random maze generator determining the Challenge Rating for a maze adding Maze Templates to enhance any maze new and common maze inhabitants For the Players (Chapters 4-5): the Explorer core class four new prestige classes new feats and spells It should be obvious that the entire book is accessible to GMs, while only the second half should be made available to players who are trapped within a maze.

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