boardgame

Malaya

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Malaya and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-4
240
BoardgameWargameWorld War Ii

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

Malaya 1941-42 is one of the more extensive games produced by Excalibre with commensurate pricing of this as well. The components consist of the following: 22-inches by 28-inches 7-Color Mapsheet 420-thicker Cardboard counters 10-Game Charts 16-Pages RULES Booklet still NO DICE so players must provide their OWN 6-sided DIE. The Mapsheet encompasses the Malay peninsula with an inset map of Singapore Island for greater detail in the final assault upon that feature. The Terrain Features include: Clear Jungle Rough Village/Port/City RiverBridge Road Railroad Beach Swamp Open Sea Straits The Game counters are of 6 Colors with some having Diagonal Stripes while others have Vertical Stripes. The different types consist of: Headquarters Infantry Anti-Aircraft Machine-Gun Artillery Anti-Tank Engineers(Sappers) Recce Armor Mountain Artillery individual Named Naval units specific Aircraft Types units assorted informational counters. The Game Charts are: Terrain Effects Chart Combat Results Table/Naval Combat Table/Torpedo Attack Chart-on one side with an Air vs Air/Bombing Chart/High Level Bombing-OR-Ships Shelling Air Base Table/Anti-Aircraft Chart on the reverse side 4-Order of Appearance Charts EACH for the Japanese & British Players The game covers from December 8, 1941 to February 15, 1942 and is 25 turns long. Each turn involves 5 phases: 1.Naval Movement 2.Air Movement 3.Air Reaction 4.Air & Naval Combat 5.Ground Movement & Combat. There can be RANGED Fire from Artillery Types as well as Naval units capable of performing this. The rules get very explicit for the various special units inclusive to this campaign with such Naval types as Seaplane Tenders, Landing Craft, Submarines, Transports, plus the requisite usual Naval vessels. The Land components can also have specialized abilities including step reduction represented by another lesser value counter and Combat Units range in size from Company/Battery up to Regiment/Brigade formations while HQs can represent from Brigade level up to Army/Theater Command. The unique feature about the Unit Formation symbol is that they've placed it underneath the Unit Type Symbol whereas almost everyone else has it ABOVE this.

Random Games

Path to Prosperity

Awesome Options: Archetypes of Possession

Rise of the Yōkai Koku

Dhampir Playable Race

The Ultimate Everything: Player Race Creator Book

Protokinesis Feats

Swords of Gargantua

Stealth Feats

Frozen Flame

Treehouse Riddle