Magic Wear I
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From publisher blurb: Your character's just like everyone else. They put their gloves on one hand at a time. The only difference is that their gloves let them shoot flaming arrows from their fingertips. 50 new magic items that let adventurers dress for success. Sample: Hat of Summoning (monster) Twice per day, the owner of this hat can remove it, reach inside, and draw out creatures to assist them in battle. This ability functions as a summon monster III spell (as described in the Dungeons & Dragons Player's Handbook, Third Edition) as though it were cast by a 6th level wizard. The wearer produces a small black egg from the hat which, when thrown before them, cracks and produces a full-sized version of the monster specified. This egg will disintegrate if not thrown in one round. They cannot be stockpiled.