Magic Quest Rules
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From the back of the book: A fast paced role-playing game designed to allow the characters to acquire power but still be challenged by their opponents. • Magic Quest allows for all classes of characters to attain a spell progression. • Magic Quest gives the Quest Master (QM) the ability to convert any monster from any game for use with Magic Quest. • Magic Quest includes the following guides in one information packed book: The Player's Guide, The Quest Master's Guide, Dragons and Deities Guide, The Monster and Animal Guide and even a Special Beings Guide. • Magic Quest contains over 430 spells that can be acquired by any class character. • Magic Quest has 14 different character races to choose from with 7 brand new exciting races never before seen. • Magic Quest has an experience point system that rewards ideas, ingenuity, bravery and fighting ability. • Magic Quest also has a bonus points system that a player can use to "buy" extra bonuses for his/her character. • Magic Quest has a skill system that has basic skills, given skills and special skills. • Magic Quest has 4 main classes each character starts from, then at 3rd level choose their sub-class, which has 12 choices among them. • Magic Quest allows the character to produce their own magical items, with the ability to acquire the spells through normal progression. • Magic Quest contains over 100 monsters and special beings that challenge a character throughout the game. • Magic Quest contains many animals that the character can hunt and experience. • Magic Quest was created by actual players that know that it is more beneficial to have more information in one book, at a reasonable price, that is fun and exciting for the quest master and the players.