Lord Karma has Gone Insane
Game Info
From the introduction: The court of Lord Karma is surprised to find that he is suddenly babbling unintelligibly and unable to comprehend the most simple thing. There's nothing for it but to embark on a mission to find the only thing that can possibly save him! A Call of Cthulhu Dreamlands adventure for five players. User summary: Originally run at Vaticon 2000. Includes pre-generated characters and is presented as a "one-shot" adventure for a single session.
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