RPG

Light of Winter

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Overview Driven mad by the darkness of winter, the Prioress of the Red Abbey begins her work. After months of research and work in her lab, she found a way to summon beings of light to push back the darkness, if she could control their destructive natures. The characters find themselves investigating odd deaths, chasing weird weather phenomena and trying to help locals harmed by these creatures of light. What Is This Document? Light of Winter is an adventure kit. Within, you will find a set of antagonists and situations along with suggested encounters and locations. This book doesn’t string this information together in a traditional linear adventure arc, instead, it presents options for gamemasters to build the adventure to their preference and party. The most explicit portion of the adventure is the final dungeon, though it is still modifiable to meet a game’s needs. Synopsis The full adventure will change depending on the gamemaster’s choices, but the concept for the adventure follows. The Prioress, haunted by past trauma, summons light elementals from another realm. She hopes to fight against the darkness encroaching with their light. These elementals get loose several times, causing issues within the abbey and the nearby castle and their grounds. The characters investigate the odd occurrences around the abbey and castle, which leads them to the Prioress’s lair hidden in ruins of the old abbey. Their work must be fast, since the Prioress intends to summon a massive light elemental on the night of the winter solstice.

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