boardgame

Light Hunters: Battalion of Darkness

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Expansion

Expansions

Light Hunters: Battalion of Darkness – Rise of the East & Dawn of Amazonia Light Hunters: Battalion of Darkness – Rise of the East & Dawn of Amazonia
Light Hunters: Wind of the Dunes & Tide of Atlantis Light Hunters: Wind of the Dunes & Tide of Atlantis

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Game Details

Overview
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2-8
30
BoardgameCard GameFantasyMythologyFighting

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Game Info

Description

Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light! Story Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory.Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people. Far from your prison, the gods will forgive you at last." How to Play Set up Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent. Progression of the Game Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max. Progression of a Hero Round During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed. The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1. End of the Game When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory. Content of the Game 8 "Hero" cards + 1 "Skeleton" card 70 Spirits of Light cards 24 Dawn cards 16 Shimmer cards 14 New day cards 12 Beam cards 4 Illumination cards 40 tokens 20 1-point health tokens 10 3-point health tokens 10 5-point health tokens Rules booklet

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