RPG

Last Watch

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From publisher blurb: Watchtower 17N rises above the grasslands to the north of Siege, looking out over the wastelands beyond the borders of the Protectorate from what was once considered Exalt’s territory. It is part of the critical defensive line ensuring the citizens within the borders of the Judiciary’s utopia remain safe – and it has gone silent. It has been days since its personnel sent their regular radio ping back to the main control tower in Siege, and no one can be sure if they are even still alive. By decree of the Office of Protectorate Affairs, no Judge who gives up his life for Justitian may be left behind, and so efforts must be made to investigate and recover any bodies. A team is formed and sent from Siege, along with a memo that they can likely expect either a deserted post or a broken radio. The truth is far more grim. LAST WATCH is a playable scenario set amidst the turmoil of the Clan Wars raging across the southern Protectorate. It places a group of characters in a tense standoff against an unpredictable, cunning, and brutal threat, and demands level-headed focus and rapid response. Think fast, or die. CONTENTS An intense, lethal adventure which can be played by a wide variety of groups, putting them at the forefront of the roiling Clan Wars and showcasing just what the Protectorate is up against The Players are trapped in a situation with no easy escape, holed up in an ancient watchtower and facing down an enemy invasion force LAST WATCH also presents a series of potential hooks to bring characters from a variety of backgrounds into the adventure, along with a number of ways for Game Masters to develop the plotlines initiated within

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