RPG

Kraching: The Place of the Paw

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From publisher blurb: A valley where cats are holy, and timber haunted. FIVE DAYS ON FOOT, WESTWARDS Wooden posts line the road. Carved with feline forms: snarling tigers, sulking tabbies. You feel them staring. In Kraching, woodworking is revered. The surrounding forests are full of haunted timber, longing to be carved into masks and figurines; they want to see the world. In Kraching, cats are revered. Scions of the god Auw, they are welcomed as equal members of any household; they hunt game and lend magic. Sometimes a carved wooden tiger vanishes, and returns as a tom. Sometimes a woman walks into the forest, and a tabby walks out again. Kraching is an adventure setting inspired by forest-adjacent life, Mah Meri woodworking, and the place of cats in contemporary Malaysian culture. A rules-less, 44-page gazetteer filled with characters, rural drama, and detailed black-and-white art. A sample of the mythic cycle of a regional god. Random encounter and magic-cat generators.

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