Invasion
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Old french abstract game of ground battle for young players. Goal: Grab 4 of the 10 vital centers of enemy player(s) Components: - A grid map with roads, rivers, mountains and lakes - A cache used for hidden pieces deploiement - 44 pieces per country (4 minefields, 4 missiles, 16 infantry, 8 paratroopers, 6 tanks and 6 engineers) Gameplay : At start, each player secretly deploys his pieces using the provided cache. Then players alternate turns playing 2 pieces each turn. A playing piece can move or eliminates an enemy piece, not both. There is no stacking allowed. Each piece has its own capacities : - Minefields don't move but blocks enemy and friendly movement except engineers. They can be eliminated by engineers or missiles however. - Missiles don't move, are removed when used to destroy any enemy piece in play or to unoccupied bridge on the map. - Infantry can move up to 3 squares horizontally, vertically or diagonally. They can eliminate other pieces (except mines) by jumping over them horizontally or vertically like in checkers. - Tanks are treated like infantry but with a 5 squares movement and "jumping" allowance. - Paratroopers are infantry which can once per game be moved up to 6 squares before being played - Engineers are infantry which can destroy minefields or when placed on a river square be used as a bridge by other pieces.