boardgame

Into Glory Ride: Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD

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2-2
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BoardgameMiniaturesWargameRenaissanceNapoleonicPost-napoleonicAmerican Revolutionary War

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Game Info

Description

This set is an extension of Phalanx. Where this set differs is in that we have concentrated on speed of play while maintaining a good level of accuracy. We hope this is achieved by using efficient game mechanics that take a pure mathematical approach. This game contains many radical systems, terminology and mechanics of which combat resolution by one die is at the forefront. A lot of effort and thinking went into this game, our hope is that you enjoy gaming with Into Glory Ride. Of course, your initial reaction may be "1500 - 1900, just not possible". However, while developing and testing Phalanx we started to see no logical reason to subdivide the period of 1500AD to 1900AD into the classic periods of Renaissance, Marlburian, Napoleonic, ACW and Colonial. We see the period from a different perspective, that of the increasing lethality of firearms and their effect on the field. Physics and physical constrains are our guidelines. In other areas not much changed, a Soldier at the battle of Omdurman would not find himself too out of place at Waterloo. However, his weapons being much more lethal. The dense close order of Line Infantry (1700ish) gave way to the thick skirmishing lines of the ACW and Colonial period. Even WW1 was fought using 19th Century thinking, albeit with massive fire power. Just be incompetent and you'll game quite realistically. —description from the publisher

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