RPG

Interludes: Homecoming

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From publisher blurb: This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so. Because it is meant to be tied so intimately to the particular characters of your own story, there is no way to provide many of the details that you will need. This is the chief reason for presenting Homecoming as an interlude, rather than struggling to write a scenario that could never be complete or specific enough. This interlude is centered on a visit to the home village of (at least one of) the characters, as a break between campaign installments. The first days are for errands of the players’ choice, to advance other campaign threads, and perhaps to illustrate that “you can’t go home again”. After this rather subdued beginning, though, things go sideways, as they so often do in the adventuring life. Once the characters have begun to address the nominal reason for the return home, yet before they have concluded their business, circumstances confront them with a small mystery, which soon turns into a “whodunit” investigation with a classic horror element that could range from Gothic to Splatter, depending on the flavor of the larger game. How the characters identify (or misidentify) the perpetrator and resolve the threat could permanently change their reputations, and even the community itself. Homecoming has been crafted for the MYTHRAS gaming system, and should be rather compatible with other d100 systems as well.

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