RPG

In Harm's Way: Naval Combat Expanded

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From publisher blurb: Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes tools and quick-reference ideas such as: Combat Phases: The Chase, The Broadside, and Boarding! *Includes example roles, Risks, Consequences, and Opportunities Gameplay options for all kinds of Heroes, not just those built for combat New option for spending Hero Points for different ship damage effects: "Master Gunner" Surrender! Options for quickly ending ship combat without having to cripple the ship Several examples of naval combat in the 7th Sea setting

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