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Imagining a Constructionist Game-Based Pedagogical Model

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Using Tabletop Role-Playing Game Creation to Enhance Literature Education in High School English Classes From the introduction: A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor in Education in Learning Technologies (Pepperdine University). User summary: Describes an extended methodology based on TPACK for leading high school students through a multi-week process of creating a roleplaying game based on a piece of literature. Includes detailed instructions, comprehensive evaluations, and two major examples of games created using a novel (Fahrenheit 451 by Ray Bradbury) and a play (The Importance of Being Earnest by Oscar Wilde). Presents partial transcriptions and photographs of the created games being played by the students. Unfortunately, does not contain complete documentation of the actual games that were created. TPACK is the Technological Pedagogical Content Knowledge Framework.

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