Identity Crisis
Game Info
Old Friends, New Enemies From the introduction: In the city of Calimport, nothing is ever as it seems. A Mad Wizard's Convention returns as is yearly tradition. Coinciding with the Mad Wizard's Convention are elections for the 16 wards of Calimport. An up-and-coming politician gives his rival a bauble acquired from the Mad Wizard's Convention. Will it pave his way to newfound political power? Or will it cause an Identity Crisis? A 2-4 hour adventure for 5th-10th level characters
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