RPG

Icebound Fortress

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Publisher's blurb: A heavy fortification has been built into the snow covered cliff-side, the barrels of cannons protruding from small openings. Statues of beautiful angelic figures stand upon pillars of stone and iron while cages designed to house criminals hang from the towers. A massive wooden and iron gate bars the main entrance. The seas lightly toss, and sheets of thick ice that have been broken bob and weave in the small waves. Inside stone staircases spiral up into barracks, cooking and storage areas. The fortress allows for some living space, a small library as well as personal quarters and two cells for prisoners. Adventure Seed News from the north has spread that a new king has come into power over the tribes of the northern peoples and that they intend to lay siege to the fortress of the great gates before heading further south to raid the kingdoms for slaves and gold. You’ve been tasked with assisting in holding the fortress should it come to that, while others have been sent out in a vessel with a diplomat to try and make peace with this new king before any blood has been shed. However two days later a small armada of northern ships are sighted on the horizon setting anchor. During that night an alarm is rung. The gates have been breached by a small force of northerners and they’re fighting to kill. Both docks have been taken by the northerners and the gates are wide open but un-damaged, for it seems they were opened from the inside! After the alarm goes off some of the guards manage to close the gates again but not before larger sailing vessels begin their attack on the fortresses exterior. With the guards busy you’ll need to defend both sides of the inner fortress and protect those firing the cannons from the barbarians that have assaulted the docks. After the attacking ships have been dealt with and the barbarians have been slain, it will be time to root out a potential traitor who opened the gates to these savages!

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