Hüpf, mein Küken!
Game Info
Kernel stones and the one stable stone are put together in a circle on the table. The "Küken" (baby chicken) is placed on the stable stone. Each turn the player throws the die, and the Küken is moved. When it passes the stable stone, the turn player may take one kernel stone out of the circle. The player with the first 3 colored kernel stones wins.
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