How to Pitch, Playtest & Publish
Game Info
More essays form Open Design, from back of book: Get serious about your game design, with advice from professionals on all the major facets of design. This volume contains more than a dozen crucial essays to help you succeed in freelancing, playtest, and publication, including: The Art of the Pitch Challenging Players Freelance Discipline, AKA Talent Won't Save You How to Run a Playtest with Real Results Design From the Bottom Up What Playtest Teaches You Mystery Adventures Creating Play Depth How NOT to Design a Magic Item Fortunate Accidents How to Make Your Design Matter How to Sell Designs and Influence Editors
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