Horseshoes and Hand Grenades
Game Info
Unconventional tabletop warfare! Each player is dealt one HQ card, which has its own tactical advantage. Players are then dealt cards, on their turns they draw a card and play a card, attack or defense. Forge and break alliances, wars on all fronts, the table is your warzone! Each HQ can within stand 20 points of damage before falling, the damage is inflicted by horseshoes, hand grenades, and nukes! There are cards to repair your damage, but remember, nuclear damage is not repairable! Once your HQ hits 20 points of damage, you are out of the game, last HQ standing wins. —description from designer
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