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Horizon Zero Dawn

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Earth is ours no more. In an era where Machines roam the land and mankind is no longer the dominant species, a young hunter named Aloy embarks on a journey to discover her destiny. In a lush, post-apocalyptic world where nature has reclaimed the ruins of a forgotten civilization, pockets of humanity live on in primitive hunter-gatherer tribes. Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin.A legend in the making Shunned by her tribe since birth, Aloy has never known a mother’s embrace or the acceptance of a community. Her only companion was Rost, the stern, impassive recluse who fostered her. Rost taught Aloy to survive any physical hardship and to scorn comforts as weakness – but he couldn’t provide the answer to the questions which troubled her above all else: who her parents were, and why she was cast out. The story is set in the 31st century, in a world where humans live in scattered tribal-like populations with limited access to technology. Their technologically advanced predecessors are remembered as the "Old Ones". Large robotic creatures, known as "machines", dominate the Earth. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. There are three tribes that are prominently featured: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the "All-Mother". The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing.

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