RPG

Hexcrawling: Wilderness Exploration & Random Encounters

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Hexcrawling: Wilderness Exploration & Random Encounters and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemSourcebook (Rules/options To Enhance Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

"It's...packed with amazing!" -- James Introcaso, The Tome Show - Round Table 106 The following optional rules expand the Getting Lost section in the Wilderness rules (Dungeon Master’s Guide p. 106-112) and Random Encounter checks (p. 86), providing more opportunities for the player characters to interact with wilderness exploration (A.K.A. “hexcrawling”), and provide a framework on which to hang a slew of new ways to drop their hit points, increase their Exhaustion levels, or otherwise get them in trouble, as adventurers so often do! Included is a detailed discussion of the theory, science, and art of building random encounter tables, as well as a hex map and five example wilderness encounter tables tied to it. Featuring plenty of combat, exploration, and evocative interaction-based encounters, there's enough material for several months of gaming, as well as a barebones setting that you can expand to create your own low- to mid-level campaign. You'll receive: A detailed system for wilderness exploration that combines the best of 5th Edition's elegance with old school hexcrawling. A wilderness hex map. Comprehensive discussion regarding building random encounter tables that make sense, feature a great variety of encounters, and enhance the feel of your campaign setting. Five expansive tables of random encounters that suggest a bizarre and mysterious setting. Hexcrawls in Play is an entire chapter of player-centric material: A player-friendly discussion of what hexcrawl campaigns mean to them. Tips and tricks on developing both player- and character-driven goals that promote a strong hexcrawl campaign. Player Roles, a codification of "old school" roles like Caller, Mapper, and Quartermaster with hints, tricks, and tools on making these tasks fun and helping ease the burden of the DM's work!

Random Games

Livin' La Vida Dorka

Formel 1 Das Quiz

Mein Taschengeld!

Siberia

Bio-Trio

Zwergentrio

Matrose Ahoi!

Triomention

Triopolis

Islands of Wakfu