RPG

GURPS Warehouse 23: Things THEY Don't Want You To Have

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play GURPS Warehouse 23: Things THEY Don't Want You To Have and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemSourcebook (Rules/options To Enhance Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

(from the back cover) The Ark of the Convenant sits on a sheft next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil beside the Yeti, and a bacteria that can eat any metal - it just can't *stop*. Growing in a hidden hydroponics facility is a plant with fruit that tastes like steak, with enough nutrition in a single serving to sustain you for a week. THe plates they serve it on in the cafeteria are made of 100% biodegradable plastic that - while it's still fresh - can absorb the kinetic energy of a tank shell without even spilling your drink. You don't want to know what's in the drink.* The global power balance teeters on the brink of chaos. We touch too much too soon. We discover things we were never meant to comprehend: Relics created by the whim of mad genius, or aliens, or gods - or godlike DEMONS . . . substances so potent that a handful could destroy our world, computers so subtle that no network is secure from their manipulation, sorceries dark enough to annihilate the purest soul. Somewhere, those with true Power have built a facility to imprison these forces . . . for proper study. For our own good. To insure order. Until THEY decide to unleash them. THEY know WE aren't yet ready for the contents of Warehouse 23. But are THEY? Inside the Warehouse, you might wonder who - or WHAT - could dare consider itself a master of such power. Your players will be delighted. At first.

Random Games

Slyde

Victory Decision: Advanced Wargaming Rules – World War II: British Infantry Field Guide

Victory Decision: Advanced Wargaming Rules – World War II: Soviet Motor Rifle Platoon Field Guide

Victory Decision: Advanced Wargaming Rules – World War II: Early-Mid War German Infantry Field Guide

Fight the Virus

Historicon: Ancient and Medieval Wargame Rules

Static Motion

Pax Renaissance: 2nd Edition

Read Only Memories: NEURODIVER

There's a Narwhal in my Noodles