Guild of Dice
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The Story Morland is an island of swords and magic. There are monsters hiding in the forest, thieves are ruling the mountains, and at night, the undead crawl onto the streets. If you take a single step outside the town, danger will lurk all around you. People called them Adventurers who challenges their own wisdom and courage against the dangerous world. You are the guild master of a group of adventurers. Success is yours, if you can make your guild's name known throughout Morland. To grow your reputation, you need to show your people courage and fame. The dice is thrown! Let the adventure begin! Game Description As a guild master, players will send their adventurers to quests. Adventurers are represented by worker tokens and are placed in areas indicated by 1-12, based on the dice roll. Compete with other players on the majority of each quest and earn resources such as money and bravery. Use your resources to gain fame, or hire backers to manipulate dice and workers. Roll three dice, change the die if possible. Plan how to distribute the dice. Place the workers on quests according to the plan. Compete the majority in each quests and earn resources! The number of points multiplied by courage and fame is the final victory point. By planning the dice, control the randomness of the roll, and with the help of the backers, bring your own guild to glory! —user summary ã¹ãã¼ãªã¼ ã¢ã¼ã©ã³ãââããã¯å£ã¨éæ³ã®å³¶ã森ã«ã¯éç£ãæ½ã¿ãå±±ã«ã¯çè³ãã®ãã°ããå¤ã«ãªãã°ã¢ã³ããããè¡éãå¾å¾ãã¾ããçºã®å¤ã«ä¸æ©ã§ãè¶³ãè¸ã¿åºãã°ãããã¯å±éºã¨é£ãåããã®ä¸çããããªä¸çã«èªãã®ç¥æµã¨åæ°ããã£ã¦æãè ãåéºè ã¨æ°è¡ã¯å¼ã³ã¾ããã ããªãã¯ããããªåéºè ãã¡ãæããåéºè ã®ã«ãã®ä¸»ãããªãã¡ã®ã«ããã¹ã¿ã¼ã§ããããªãã®ã®ã«ãã®åãã¢ã¼ã©ã³ãä¸ã«ç¥ã渡ããããã¨ãã§ããã°ãããªãã®ç«èº«åºä¸ã¯æãã®ã¾ã¾ã¨ãªããã¨ã§ãããããã®ããã«ã¯åæ¢ãã¨åå£°ãæ°è¡ã«ç¤ºãå¿ è¦ãããã¾ãã ãããè³½ã¯æãããã¾ãããã¢ã¼ã©ã³ãã®è¦æ¨©ãæã«å ¥ããããã®åéºãå§ãã¾ãããï¼ ã²ã¼ã æ¦è¦ ãã¬ã¤ã¤ã¼ã¯ã®ã«ããã¹ã¿ã¼ã¨ãã¦ãé ä¸ã®åéºè ãã¯ã¨ã¹ãã«æ´¾é£ãã¾ããåéºè ã¯ã¯ã¼ã«ã¼é§ã§ç¤ºããããããããã¤ã¹ãã¼ã«ã«ãã£ã¦ããããããï¼ï½ï¼ï¼ã®ã¨ãªã¢ã«é ç½®ãã¾ããä»ã®ãã¬ã¤ã¤ã¼ã¨ã¯ã¼ã«ã¼é§ã®ãã¸ã§ãªãã£ãç«¶ããªããããéï¼ã´ã¼ã«ãï¼ã¨åæ¢ãï¼ããã¼ï¼ã§ç¤ºããããªã½ã¼ã¹ãç²å¾ãã¾ããç²å¾ãããªã½ã¼ã¹ãå ã«å声ï¼ãã§ã¤ã ï¼ãå¾ããããã¤ã¹ãã¯ã¼ã«ã¼ãæä½ããããã徿´è ã峿¹ã«ã¤ãã¾ãããã 3åã®ãã¤ã¹ãæ¯ããåºç®ã確å®ãããã åºç®ã確å®ãããã¤ã¹ããã©ã®ããã«é ç½®ãããè¨ç»ããã è¨ç»ã«å¾ã£ã¦ã¯ã¼ã«ã¼ãé ç½®ã ã¨ãªã¢ãã¨ã«ãã¸ã§ãªãã£ãç«¶ãããªã½ã¼ã¹ãç²å¾ï¼ 忢ãï¼ããã¼ï¼ã¨å声ï¼ãã§ã¤ã ï¼ãæãåãããæ°ãåå©ç¹ã¨ãªãã¾ãããã¤ã¹ãã¼ã«ã«ããä¸ç¢ºå®ãªéè¦ç´ ãè¨ç»ã«ãã£ã¦ã³ã³ããã¼ã«ãã徿´è ã®åãåããªãããèªãã®éå¶ããã®ã«ããæ å ã¸ã¨å°ãã¾ãããã —ã¦ã¼ã¶ã¼ãµããªã¼